This works well for the 1x1x1 cube, but no so for the 20x20x1 box. In short, I can get close to a solution by setting the scale factor to 0.4 in the Autodesk FBX exporter. I came up with some interesting readings as a result. This worked out well, and I saw Unity extensibility in action too. I can change these, but I don’t know the size of the resulting mesh. When bring up the Importing Assets dialog, the Mesh Scale Factor for both the floor and the cube are 0.01. Regarding the export, using the Autodesk FBX Exporter 2006.08, the Scale Working Units say “1 in will become 1.0… in Scale Factor: 1.00…” I tried adjusting this (to scale factor 0.0254) but the results were not good. So when you set the cube height to be 1.0 for example, the Y value for the cube's position is 1 if you set the cube distance to be 1.25 for example, the Z value for the cube's position is 1.25 as well. The cube distance in the “Adjustments” window should be 1 meter when the cube is over the 1m mark, right?įYI, the Transform coordinates of the cube match what appears in the "Adjustments" window. The cube is more or less over the “1” line. Now move the cube to a distance of say 0.34.
Look through the secondary camera at the cube. Once the file is running in your browser, use the “Adjustments” window to move the cube to a distance of 0 and a height of say 0.2. The big line on the floor is the zero line, and the smaller lines are to be one meter apart. Please see the above Measurement Studio for my WIP. I need to be able to measure the dimensions of objects s in meters after they have been imported into Unity. Click to expand.I need to know for sure what the units are in Unity.